FPS DEMO Level

Sound Design • FMOD Implementation • UE4


FPS Demo is a project I created in Unreal Engine 4 for the purpose of showcasing weapon sound design and FMOD Studio implementation.

For the SMG weapon I wanted to set up an FMOD event that would cause the weapon to rattle and feel lighter as the magazine is emptied. This serves as a subtle communication to the player to reload soon. To achieve the rattling effect desired with this FMOD parameter, I used ADSR modulation on the mechanical multi-instrument layers to control Decay and Sustain values as the Ammo Current amount decreases.

FMOD SMG Rattle.JPG
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