My name is Branden Clarke and I’m a game audio designer and musician from Seattle, WA. Since my early exposure to digital audio production in middle school, I have remained completely infatuated with capturing and manipulating sound. Initially this led me to pursue a career of music composing, performing, mixing and mastering. I’ve had the honor of performing some of these original compositions alongside the Seattle Symphony Orchestra at Benaroya Hall, as well as a TED Talk on music performance and inspiration. During my time as an electronic music teacher at the non-profit Seattle school Coyote Central, I had a unique opportunity to share some of what I’ve learned along the way with aspiring artists in an endlessly inspiring environment. 

For most of my life, I’ve also consistently found therapeutic escapism through video games, whether through the world immersion of a captivating solo campaign, or the rekindling of an old friendship via late night multiplayer matches. Combining these two unwavering passions of music and video games into my work as a sound designer has been incredibly rewarding, and I am dedicated to learning as much as possible throughout each game development experience. I have had the privilege of contributing sound design and implementation for projects such as Predator: Hunting Grounds (IllFonic) and I continue to work on Pavlov VR (Vankrupt).

Contact: brandenclarkesound@gmail.com


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